Attack Patterns: Threats, Commited vs Non-Commited and Blender mode

Posted: April 10, 2018 by urbantacticskravmaga in UTKM Principles
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On top of Straight line vs circular attack types, we now expand in to attack patterns. Attack patterns are essential how they are implementing the attack and at what speed and tempo. As a general rule, we have 3, Threats, Committed attacks and Non-committed attacks. For bladed attacks, we add a third called “blender mode”.

  • Threats- A threat is a static motion rather than dynamic. If someone is holding a knife to you, this is a knife threat. If someone has grabbed you but is only holding you it is a threat. They have yet to put any kinetic energy into their attempt other than the initial motion. But don’t get it wrong, if you attempt to do something and mess up at any point their threat can become an attack.


  • Committed Attacks – A committed attack is linear. It follows a direct path from the attacker to the intended target on a person. Committed attacks are usually due to an emotional reaction or because an attacker has decided or committed to a specific attack. The 360 defence, for example, is designed for committed attacks like the “ice pick” or “Prison shank” style attack. These attacks go from outside in and downward or upward. Attacks like bear hugs are also committed as the attacker is going from a static, to forward grab and slam and there is a specific attack pattern.


  • Non-Committed attacks – Non-committed attacks are any attack which do not follow a linear pattern. A basic Non-committed attack, adds a retraction to the attack rather than a telegraphed “committed” attack. They may start in one direction such as straight, then retract for another attack or quickly change to something else. They can come from up, down, left or right. The intent is the same as a committed attack, that is to harm the intended target, but there is no set way. Hacking slashing knife attacks are an example of a non-committed attack. When dealing with a non-committed attack it can be a battle of Action vs reaction until someone wins. As such you must reset their mental processing and do damage to them as fast as you possibly can prior to progressing to control. 


    Because of action vs reaction concepts, the more your brain has to process the harder it is going to be to formulate the correct action to stop the attack or threat. Thus the more complex and non-linear an attack the harder it will be to deal with. Because of this committed attacks are preferable over non-committed attacks when it comes to a defence perspective. However, from an attacking perspective, a non-committed attack is preferable as it has a greater chance of succeeding. If you encounter a non-committed attack the best idea is to simply create distance and run and if you cant run, you must find a way through strategy, technique and aggression to overwhelm your opponent.

  • Blender Mode – Blender mode is reserved for a Non-Committed knife attack which is both stabbing and slashing in a fast motion. This essentially created a wall of “blender blades” which is not safe to approach. The attacker either started like this or you screwed up your initial defence, and they went from a simple committed lunge to a non-commited straight line attack to blender mode. These are the times when it is best to use a weapon of opportunity.